STEAM Six

Bringing STEAM to you....
 

Students are actively engaged with a certified teacher working with hands on programs that provide minds on learning! STEAM Six introduces new concepts and expands on each over a six week period.

Each program accommodates up to 20 children and some can be adapted to fit a 60 minute period. Teachers provide the materials, supplies, instruction, take home activities and additional information to parents concerning their child's progress. Several programs have culminating parent programs to exhibit student work.

Fee
Per student charge varies by program. (Costs range from $90/student - $125/student)

Travel fees may apply for distances greater than 20 miles.

Choose from the following programs:

 

JrFLL First Lego League

Grades K-4

Do you want to be one of the 40,000+ children meeting the yearly Challenge?   All About Achieving Learning Centers brings FIRST® LEGO®League Jr. team programs to your site. Children, ages 6-10, will participate in teams of five or six. Parents will be invited to the Expo at the end of the program to see the final projects. "The positive impact FIRST® LEGO® League Jr. has on participants is gratifying and well documented. Over 88% are more interested in doing well in school, and 87% have more interest in attending college. JrFLL LEGO League teams get to: 

·         Research challenges facing today's scientists.

·         Design, build, test and program robots using LEGO® technology.

·         Apply real-world math and science concepts.

·         Learn critical thinking, team-building, and presentation skills.

·         Participate in tournaments and celebrations.

·         Understand and practice Gracious Professionalism®"

·         work with others in a team atmosphere.


Stop Motion Movie Making

Grades 3-6
Big Ideas: Science, Technology, Engineering, Arts, Digital Design
Get ready to direct your very own Stop Motion Animated Movie. Writers, directors and producers, ages 8 and up, will produce their own movie by: writing a script, creating a storyboard, developing characters, filming and editing. Stop Motion is an animation technique used in which students create a movie by taking still photos, moving characters based on the storyboard and script and then put the photos together to create a motion picture. It is a complex and involved process that gives children the power from idea to final product and touches on all aspects of STEAM.


Chaotic Chemistry

Grades K-6
Big Ideas: Chemistry, Forces, Interactions, States of Matter, Structure, Properties, Energy, Physical Science, Ecology and Environmental Science
What is peanut butter without jelly? Why can't oil and water get along? Did Kermit and Miss Piggy ever fall in love? Students will discover the explosive combinations that result when chemistry is at work. What substances create something new and different? Which ones don't like each other? This program will be provided with goggles, lab coats and lots of excitement! Different experiments such as an exploration of color and light, states of matter and rocket launches, are provided based on the ages/grade levels of the children but no one leaves disappointed and most leave with a special concoction or experiment to take home and share!


Robotics/Coding

Grades K-6
Big Ideas: Robotics, Engineering, Technology, Coding
Based on their age and skill levels, participants will build and program various types of robots. Some will use Lego bricks to build alligators, helicopters, bunnies, ferris wheels, birds and more, programming each to move and make sounds, while other may build a robot from a used soda can. This program is adjusted to the needs of the students but engages each in the challenging world of robotics.


Engineering

Grades K-6
Big Ideas: Engineering, Forces, Motion, Energy, Scientific Processes 
Students will be provided with opportunities to test their skills building structures, understanding how motion below, around and above them create instability and testing various ways to make structures more sound. The complexity of the program varies based on the age of participants. While young children may build three houses for the wolf to blow down, older children will create structures that can hold weight in excess of the structure and record reactions and stabilizing features. 


Animal Antics!

Grades K-6
Big Ideas: Observation, Behavioral Science, Life Science, Organisms, Adaptations
Lions, tigers and bears....not quite! But young scientists can join AAALC for some Animal Antics as they explore the world of live animals. This STEAM program integrates science, technology, engineering, art and math activities while working with fuzzy, furry, scaly, wet and slithery creatures. They will engross young zookeepers in a variety of animal explorations. Young mathematicians may measure distance as they jump like frogs while budding entomologists observe how strong the smallest creatures of the earth can be! Older biologists will experience more advanced science processes and be provided with opportunities to experiment with animal adaptations and behavior. Some will extract DNA from various things such as eggs, strawberries and bananas! Activities and animals will vary based on time of year. Please be aware that children will be interacting with live animals at each session and the program will vary based on the age of the group.


Gross Science!

Grades K-6
Big Ideas: Physical Science, Biology, Anatomy, Physiology, Chemistry, Properties, States of Matter
Students should expect a lot of icky, sticky, gooey, slimy, dripping, digging while studying some truly gross science. Beware of blood curdling ews and groaning uggs as we get dirty discovering some of the disgusting, albeit fascinating, science that surround us!


Electrifying Electricity!

Grades K-6
Big Ideas: Circuits, Conductors, Insulators, Electrical Energy, Scientific Processes
Students will invent, design and experiment with energizing projects! Students will be challenged to solve problems related to electricity, building a variety of circuits, applying physical principles and designing devices to solve real world problems. 


Minecraft Education

Grades K-6
Big Ideas: Technology, Coding, Science Terms and Processes, Mathematics Concepts, Art
Scientific American declared, "...not only is Minecraft immersive and creative, but it is an excellent platform for making almot any subject area more engaging." Enter a world of rules, parameters, levels and goals that require hard work, intense thinking, teamwork and problem solving skills. AAALC uses this popular game to provide an academic setting for students. Participants will take a trip that carries them along a route with various obstacles and paths. Jumping, climbing, running and other methods of movement will be key to discovering the way out. This camp will be a week filled with science, technology, engineering, arts and math skills with many surprises along the way! This is one of our most popular programs so at least two months advanced notice is recommended to get the requested dates.

 

NOTE: Many additional programs are available and can be provided in six week sessions based on a specific theme or request. Should your site want something specific related to science, technology, engineering, arts or math, options can be discussed during the initial call. 

For more information Contact Us and staff will reply within 24 hours.